Click the thumbnails below to see selections of my work!
This past semester, I was the Props and Costume Designer for a senior project, Overgrown. The show is a musical mixed with an interactive video game, produced in an entirely online and remote format. The props were created in three different formats; digitally added in over video, realistic physical props in the space, and coloring page-esque 2D props physically in the space. The director wanted the cast members to be involved with the designs, so the 2D DIY format allowed them to get hands-on and creative. Shown here is the majority of the 2D props I designed that were then shared with actors to be printed in realistic size (unless intentionally comically larger or smaller) and then pieced together with cardboard backing and colored in. Some actors did not have access to materials for coloring, so some props were filled in digitally before sent. Here is the continuation of my work for the props on Overgrown. At the top left is a mixed 2D and 3D accordion that I designed and created instructions for the cast member on assembly. This was to be used during a song, so adding in a 3D aspect allowed for more movement by the cast member. On the top right is my cover design for the “Hero’s Handbook”, a siri-like guide that Captain, one of the main characters, carries at all times and is a character in the show. On the bottom half of the page are in-process screenshots to give you an idea of how the different types of props worked practically. For the costume design of Overgrown, it was important that each character (with the exception of the ensemble) have visual advances with each level-up of the game. What you see here are in-process screenshots of characters to show some of their costume progressions, and the wide range of characters the cast embodied. Additionally on the top right is a sigil that I designed for the character of Captain, the symbol also alludes to the other members of the party, Nurse and Buff Wizard. [Creator/Editor: Jaedto Israel and The Story Team, Director: Justin Jain, AD/Dramaturg/Editor: Ian Farrell, Web/Game Designer: Hallie Larsson, Background Illustrator: Tío Castro, Editors: Matt Lee and Teayra Bowden] For the final in my Costume Design course last fall, we were to interpret, cast, and create a costume design for Shakespeare’s A Midsummer Night’s Dream. In my concept, I chose to highlight the themes of sexuality and relationship intimacy. I did this by designing the costumes entirely in pajamas and lingerie. Additionally, I set the play in 1920’s America, where hemlines at the knee grew in popularity with young women, but stayed scandalous to older generations. On the left and top right is my image research, and then my renderings with fabric swatches. On the far left, is a matching sun hat and skirt I created solely out of newspaper, packing/masking tape, and twine for an introductory fiber arts class. To the right of that is a skirt that I detailed for a production of Beauty and the Beast [Creative Edge Center for the Arts]. We added a hoop skirt underneath for fullness, and I ruched the top sheer layer to bring it to a more traditional Belle look. To the far right is a skirt I created for class in the fall of 2020 from a pattern. The skirt is complete with pleats, darts, lining, invisible zipper, hook and eyes, and a back slit. Here are some select costume renderings I completed in the fall of 2020! To the left is my final renderings for the characters “Kenny” and “Benji” from A. Rey Pamatmat’s Edith Can Shoot Things and Hit Them. On the right are my renderings of “She” and “He” from I Dream Before I Take the Stand by Arlene Hutton. For the Equinox Festival of New Plays this year, I was Head Props. For the show Bodies and Bones (written by Sophia Snyder), I created maps of the Rocky Mountains that are personalized to each character and their description. This is the initial moodboards, front and back of the maps I designed, and the physical copies during the live streamed performance! Here are the last of the maps I created for Equinox 2021’s Bodies and Bones! On the right I’ve also included screen cards I made for pre-show and technical difficulties. [Festival Producers: Emily Betts, Monti Cerabino, Lindsey Silver, Amir Gad. Bodies and Bones Writer: Sophia Snyder, Director: Tío Castro, Set Design: Sarah Court, Costume Design: Amanda Carano, Assistant Props: Crosby Wood] For my first production at UArts, I was the Co-Props Master for The Equinox Festival of New Plays in the beginning of 2020. For the festival, I had to recreate details to a set of gas masks, seen on the left. On the right, is a plastic baseball bat painted to look like a wooden one. I did this because it was used in a fight scene so it had to be light. Additionally, I had to add a small piece of wood on the handle to prevent it from falling off the stage before the scene. On the left is screen shots from a digital 3D model I made for the short play Lady of Larkspur Lotion by Tennesse Williams. To the right of that model is a physical White model for The Humans by Stephen Karam. Both of these models were created this semester for my Set Design class, and it was my first time creating a physical model! At the top right is some painting that I did on the set of Moana of ocean waves and the tide coming in [Creative Edge Center for the Arts]. Here are a few of my recent collages! The collage on the left was created for my final in my Observing Humans class, and is based upon my learnings of gestures and tie-signs. The digital one on the bottom right was created for an assignment in response to USITT’s panel “No More 10 Out of 12’s- Why it’s Time for Change” and recent conversations surrounding the topic.
In lieu of a production assignment in the fall of 2020, I opted to complete an independent project. My concept centered around a theoretical pre-COVID concert of the band the Scissor Sisters. Specifically, their album
Tah-Dah, and their song “Ooh”. This is the video I created that would be projected on to the main LED wall behind the band.